January 12-13, 2022 Shanghai CHINA
The epidemic in 2020 undoubtedly became a catalyst, and people's life scenes began to shift from offline to online. This "forced" transformation led to more thinking, discussion and concern about life and business in the metaverse.
Metaverse has been more and more favored by technology giants, venture capital enterprises, start-ups and government departments.
Also we're excited to announce our ParlayMe founder January Barnes will be a speaker at the event
From 12-13,January 2022, the first Asia metaverse new Era summit hosted by CC global, a well-known international business think tank, bringing together more than 1,000 attendees offline and more than 20,000 attendees online from ametaverse scene parties, brands, metaverse infrastructure technology service providers, content creators, universities and research institutions, science fiction and film creators、enthusiast, game lovers, science fiction film , international media Investment institutions to carry out a comprehensive exploration of new forms of life in the Asia-Pacific market, including metaverse industrial ecology, commercial value, technological revolution, games, social networking, entertainment, education and work in the virtual and real society, so that they can find the third commercial value and entertainment space belonging to enterprises and individuals!
Why the Asia Market?
Great Support from Asia-pacific Governments
In September 2021, the State Council Information Office of the people's Republic of China issued the white paper "The all-round well-off society of China", which proposed to vigorously promote the accelerated development of Internet infrastructure and the upgrading of overall consumption of China, thus providing strong support for the infrastructure construction and market demand of the metasverse; In August of the same year, the South Korean Ministry of Finance pointed out in the 2022 budget that it planned to spend US $20 million on the development of the metaverse platform; In July of the same year, the Ministry of economy, industry and trade of Japan released the "investigation report on the future possibilities and topics of the virtual space industry", hoping to take a leading position in the global metaverse.
Huge consumer market in Asia Pacific
In the world's top ten mobile Internet consumer markets, half of the share is occupied by Asia (China, India, Indonesia, Japan, Vietnam). 90% of consumers in the region use smartphones to access the Internet, and they use apps for an average of more than four hours a day, an hour longer than any other region in the world. “Generation Z” and millennials in Asia are immersing themselves in digital consumption in ways that their peers in other regions cannot imagine: content consumption, product purchase, socializing and playing games. Today, among 3 billion gamers worldwide, more than 55% live in Asia. In Asia, driven by many factors such as games, social networking, entertainment, interactive technology and a wider range of creators, economic benefits have been rising and have occupied a dominant position.With Asian consumers spending more and more of their lives online, it is becoming increasingly difficult to distinguish between "real" life and digital life, making the development of the metaverse a huge draw for consumers in the Asia Pacific market.